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Block Wildin investor page cinematic urban visual

Block Wildin' Investment Package

A cinematic 2.5D street-culture Metroidvania with a working development foundation and an 18-month full-release plan.

$700K lean / $1.2M full · $39.99 working price · PC first · No public securities offering

Snapshot

Current project facts.

Game

Block Wildin'

Genre

2.5D Action-Adventure Metroidvania

World

Interconnected cities and districts shaped by 1990s street culture

Stage

Playable early development build

Development started

October 2025

Full-release plan

18 months

Funding paths

$60K demo / $200K milestone / $700K lean / $1.2M full

Working price

$39.99

Platform direction

PC first, milestone-based console rollout

Explore the Investment Package

Open the level of detail needed for the conversation.

Executive appendix

Investment Overview

The complete decision page: progress, schedule, four funding paths, use of funds, unit economics, and break-even tables.

Product proof

Development Progress

Implemented traversal, combat foundation, dialogue, quests, inventory, saves, interactive environments, locations, and the next vertical-slice sequence.

Capital plan

Funding & Economics

Four financing paths, use of funds, unit economics, break-even copy thresholds, and the assumptions that still require validation.

Positioning

A sharp visual hook, focused scope, and content-first growth plan.

Visual Hook

A street-level look built for clips, posters, and screenshots.

Clear Scope

A PC-first vertical slice focuses production on one interconnected district and its core progression loop.

Content Engine

Devlogs, media drops, and short-form clips support discovery.

Vertical Slice

The next proof point is a polished playable segment.

Why It Stands Out

Title art, city mood, chase tension, and readable side-view action lead the pitch.

1990s-inspired urban settingCinematic 2.5D side-view presentationGritty street atmosphereStrong screenshot potentialStrong short-video potentialChase and pressure themeWebsite and SEO-first marketing structureInvestor/publisher-ready presentation path
Visual proof board for Block Wildin gameplay direction
WebsiteMediaDevlog

Current Status

Implemented foundation, current limitations, and the next proof point.

Since Oct 2025

Production History

Approximately ten months of development work have produced a playable technical and visual foundation.

Working

Playable Build

A launchable early development build exists and supports a short run through current locations.

Working

Early Locations

Multiple early locations exist, with broader content production still required.

Working

Foundational Systems

Dialogue, quests, inventory, and related systems are implemented at a foundational level but require content, integration, and polish.

In Progress

Combat Presentation

Combat, animation implementation, bosses, feedback, and encounter polish remain major production priorities.

In Progress

Website

The public site and search structure are active.

In Progress

Investment Package

Investor Preview, financial model, milestone budget, FAQ, risk register, and data-room structure are active working materials.

Needs Production

Investor Footage

Current movement footage is not yet strong enough to serve as the primary gameplay pitch.

Next Proof Point

Vertical Slice

A polished segment must connect movement, combat, dialogue or quests, atmosphere, and a clear production-quality bar.

Two Production Cases

A $700K PC-first lean plan and a $1.2M full-production plan make the scope trade-off explicit.

Lean production case

$700K

PC-first, phased specialist hiring, reduced content breadth, selective outsourcing, $70K marketing, and major console work deferred or partner-funded.

Full production case

$1.2M

Broader simultaneous production, the full $120K marketing plan, deeper QA and localization, console-port preparation, and a larger contingency reserve.

Lean allocation

Founder / Creative & Technical Lead

$108K · $6K monthly loaded operating allocation for 18 months; internal compensation, office, and shared-expense split remains TBD.

Composer

$9K planning allocation · 70 works: 40 genre-driven beats/tracks, 15 boss-fight themes, and 15 location/atmospheric themes. Composer confirmation and contract required.

Art Director / Senior 3D Production Artist

$70K · Targeted 10-month AI-assisted production window; rate and contract remain planning assumptions.

Gameplay Animator / Technical Artist

$56K · Targeted 8-month production window; rate and contract remain planning assumptions.

Level Designer

$54K · Targeted 9-month production window; rate and contract remain planning assumptions.

Gameplay / Combat Programmer

$96K · Targeted 12-month production window; rate and contract remain planning assumptions.

Freelance Production Support

$42K · Selective AI-assisted 3D, UI, VFX, animation, and specialist work.

QA, Localization, Accessibility

$31K · Focused PC-first release-quality support.

Ports and Certification

$20K · Compatibility planning and limited preparation; major console work deferred or partner-funded.

Software, Hardware, AI Tools, Infrastructure

$21K · Licensed tools, AI services, and essential build infrastructure.

Legal, Accounting, Insurance, IP

$21K · Core contracts, AI and asset provenance, and compliance.

Marketing and Go-to-Market

$70K · Creator-native short-form, collaborations, amplification, launch assets, community, and measurement.

Contingency

$102K · 14.6% reserve for schedule, vendor, AI-pipeline, and technical uncertainty.

Total Lean Case

$700K · PC-first scope with phased staffing and reduced simultaneous production capacity.

Full allocation

Core Production Team

$657K · Founder/creative-technical lead, composer, art, animation, level design, and gameplay/combat programming.

Marketing and Go-to-Market

$120K · Creator-native short-form production, collaborations, amplification, launch assets, community, showcases, and measurement.

Freelance Production Support

$75K · Additional specialized content and production capacity.

Ports and Certification

$70K · Porting, platform support, certification preparation, and technical assistance.

QA, Localization, Accessibility

$55K · Testing, language support, accessibility work, and release quality.

Legal and Production Infrastructure

$55K · Legal, accounting, insurance, software, hardware, tools, and build infrastructure.

Contingency

$168K · Schedule, vendor, technical, and production uncertainty reserve.

Total Planning Case

$1.2M · Top-down allocation requiring rate, schedule, vendor, and contract validation.

This allocation is a working planning model. Proposed role rates, start months, vendor quotes, employment structure, taxes, contracts, and final contingency treatment require final documentation before being treated as definitive.

Unit Economics and Break-even

Scenario outputs, not sales forecasts or guaranteed returns.

$17.72

Base estimated studio receipts per paid copy before fixed costs, corporate tax, financing, and any publisher waterfall.

39,504

Base paid-copy break-even for the $700K lean case with no publisher share.

49,380

Base paid-copy break-even for the $700K lean case with an illustrative 20% commercial partner share.

67,721

Base paid-copy break-even for the $1.2M planning case with no publisher share.

84,651

Base paid-copy break-even for the $1.2M planning case with an illustrative 20% commercial partner share.

$39.99

Working launch list price. Final pricing and discount strategy remain subject to validation.

Base receipts assume price realization, refunds and chargebacks, blended indirect tax, a 30% planning store fee, and other variable costs. Accounting net profit, corporate tax, financing costs, advances, recoupment, and negotiated partner waterfalls are separate.

Target Audience

Players drawn to side-view action and urban crime fiction.

Indie Action Players

Metroidvania / Side-View Exploration Fans

Cinematic Platformer Fans

Urban Crime Drama / 1990s Aesthetic Fans

Game Development Followers

Trailer / Screenshot-Driven Discovery Audience

Platform Direction

PC first. Console expansion remains unconfirmed.

PC

Primary target for the vertical slice and early distribution planning.

PlayStation

Possible after production validation and platform-readiness work.

Xbox

Possible after production validation and platform-readiness work.

Future Hardware

Considered only if performance, scope, and resources allow.

Project Media

Current screenshots, art, and development visuals.

Night District · Build Screenshot visual for Block Wildin investor presentation
Night District · Build Screenshot
Rooftop Route · Build Screenshot visual for Block Wildin investor presentation
Rooftop Route · Build Screenshot
Underground Route · Build Screenshot visual for Block Wildin investor presentation
Underground Route · Build Screenshot
Contrasting Region · Build Screenshot visual for Block Wildin investor presentation
Contrasting Region · Build Screenshot
World and Route Planning visual for Block Wildin investor presentation
World and Route Planning

18-Month Roadmap

A milestone-based path from working build to release readiness.

Stage 1

Months 1-3

Production reset, priority staffing, pipeline hardening, and vertical-slice scope lock.

Planning

Stage 2

Months 4-6

Investor-ready vertical slice with integrated combat, traversal, quests, atmosphere, and acceptance gates.

Next Proof Point

Stage 3

Months 7-11

Full production across locations, characters, encounters, quests, art, animation, and audio.

Planned

Stage 4

Months 12-14

Alpha and feature complete, full-game integration, optimization, and structured testing.

Planned

Stage 5

Months 15-16

Beta and content lock, balancing, localization, accessibility, QA, and port readiness.

Planned

Stage 6

Months 17-18

Certification, launch assets, release operations, and platform rollout preparation.

Planned

Pitch Materials

Deck and project materials available by request.

Investor PreviewPitch deckOne-pagerFinancial model18-month milestone budgetBuild evidence memoRisk registerData room indexTeam and owner-input register

Investor Contact

Investment, publishing, sponsorship, and partnership inquiries.

Your message is used only to respond. You can also email contact@blockwildin.com.

FAQ

Project and business details.

What stage is the project in?

A playable early development build exists. Foundational systems and multiple early locations are working, while content integration, combat presentation, animation, and polish remain in production.

Is there a playable build?

Yes, an internal development build exists. No public demo is announced, and current footage should not be presented as a polished vertical slice.

What would funding cover?

The $700K lean case funds a PC-first plan with phased staffing and constrained scope. The $1.2M full case adds broader simultaneous production, the complete marketing plan, deeper QA and localization, port preparation, and a larger reserve.

Are platforms confirmed?

PC is the launch priority. macOS and console targets remain subject to funding, performance, certification, platform approval, and final scheduling.

Is the game funded?

No confirmed funding is claimed on this page.

Can publishers contact the studio?

Yes. Use the investor contact form.

Can sponsors or partners contact the studio?

Yes. Use the same contact form.

Is a pitch deck available?

Request project materials through the contact form.

This page is informational and not a public securities offering.