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Dark urban tunnel key art for the Block Wildin studio page

Studio

The independent project behind Block Wildin’.

Snapshot

Project, stage, focus, and production target.

Sfoor Labs

Block Wildin

2.5D action

90s urban fiction

In development

Playable vertical slice

Publishing, funding, and partnerships

Mission

Build a cinematic 2.5D action-adventure metroidvania with a focused production path.

Build a cinematic 2.5D action-adventure metroidvania with a strong city identity and a focused production path.

Why Block Wildin’

One image started it: a dirty 90s block, police color, and someone running out of options.

That image became a side-view metroidvania built around movement, ability-gated routes, and a city with teeth.

Dirty 90s streets

Readable side-view action

Police color and blocked routes

Concrete, brick, and wet asphalt

Screenshots and build notes

A focused vertical slice

Principles

Simple rules for the game and its public work.

Atmosphere First

The city has to sell the game before text does.

Readable Action

Style cannot block gameplay.

Show Progress

Screenshots and clips matter.

No Fake Claims

Only show what is real.

SEO Early

The site is part of the launch plan.

Vertical Slice

Focus before expansion.

Current Focus

The work now underway.

Prepared

Website

Game, media, devlog, support, and contact pages are live.

In Progress

Visual Direction

Concrete, brick, analog texture, and restrained type.

Prepared

Media Library

Screenshots, concepts, and motion tests are organized.

Prepared

Devlog

Build notes and progress posts are ready.

Prepared

Support

Donation and business routes are separate.

In Progress

Pitch Materials

Deck and project materials are being prepared.

Planned

Trailer

Footage will follow stronger playable scenes.

Needs Funding

Vertical Slice

A focused playable segment is the next proof point.

Team

Team details will be added as production expands.

Team details will be added as production expands.

Team details will be added when accurate public information is ready.

Game Developer
Environment Artist
Animator
Sound Designer
UI / UX Designer
Producer
Marketing / PR

Tools

Game, art, web, and media tools.

Game Development

  • Unity
  • C#
  • URP / rendering direction

Art / Environment

  • Blender
  • 3D modular environment workflow
  • Texture and material pipeline

Website

  • Next.js
  • TypeScript
  • Tailwind CSS
  • MDX content system
  • SEO structured data

Media / Marketing

  • Screenshots
  • Short clips
  • Devlogs
  • Trailer materials
  • Press kit

Links

Official project pages and channels.

InstagramComing Soon
TikTokComing Soon
YouTubeComing Soon
X/TwitterComing Soon

Work With the Studio

Press, publishing, sponsorship, investment, or collaboration.

Collaboration depends on current production needs.

Investment

Vertical slice and production planning.

Publishing

Project fit and distribution.

Press

Coverage, assets, and official information.