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Block Wildin urban world

Investment Overview

One page covering what exists, what comes next, how long production takes, how capital is used, and what the current break-even model requires.

Development began October 2025 · Active playable prototype · 18-month funded release plan

Since Oct 2025

Development history

Playable

Early development build

$200K

Recommended four-month tranche

18 months

Funded release-readiness plan

What Is Already Built

Substantial technical and visual work already exists. The next capital milestone integrates and polishes it rather than starting from zero.

2.5D traversal with run, jump, dash, wall movement, depth lanes, and moving platforms

Melee combat foundation, health and damage, ground and flying enemy prototypes

Branching dialogue, response choices, persisted state, and NPC triggers

Single and multi-stage quests with combat, collection, and location objectives

Inventory, equipment, consumables, quest items, currency, shop, chests, and keys

Save slots, checkpoints, autosave, scene transitions, respawn, and partial world persistence

Interactive hazards, destructibles, environmental systems, HUD, menus, audio, and cutscene framework

Early sewer, city district, forest/river, Mexican desert, and night-visual studies

Four Capital Paths

Each case has a different job. The $60K and $200K cases fund proof; the $700K and $1.2M cases fund release production.

CaseAmountPeriodFunded outcomePosition
Demo / proof package$60K3-4 monthsOne polished representative sequenceDemo-level proof
Milestone tranche$200K4 monthsStronger vertical slice, team capacity, investor evidenceRecommended near-term
Lean production$700K18 monthsPC-first full release with constrained breadthAlternative full plan
Full production$1.2M18 monthsPreferred scope, full marketing, release support, reservePreferred full plan

Demo and Four-Month Milestone

Working allocations for discussion. Final vendor quotes, contracts, timing, and acceptance criteria remain required.

$60K demo case

3-4 months
Animation & combat presentation$25K
Gameplay programming & integration$12K
Level and environment production$8K
Music, SFX & audio integration$5K
VFX, UI & presentation$5K
QA, capture & contingency$5K
Total$60K

$200K milestone

4 months
Core production capacity$95K
Specialist art & animation$42K
Level content & encounters$18K
Music & audio$9K
QA, capture & presentation$8K
Legal, tools & infrastructure$8K
Contingency$20K
Total$200K

Development Timeline

An 18-month path from the current working foundation to release readiness.

PeriodMilestonePrimary output
Oct 2025 to Jul 2026Foundation builtPlayable prototype, early locations, traversal, combat foundation, dialogue, quests, inventory, saves, world-state, interface, hazards, and environment pipeline.
Months 1-3 after fundingScope lock & production resetPriority hires and freelancers, pipeline hardening, representative route, combat and animation target.
Months 4-6Investor-ready vertical sliceIntegrated traversal, encounter, dialogue or quest, save flow, atmosphere, and polished capture.
Months 7-11Full productionLocations, characters, enemies, quests, encounters, animation, art, music, and supporting systems.
Months 12-14Alpha / feature completeFull-game integration, performance work, structured QA, progression and content validation.
Months 15-16Beta / content lockBalancing, localization, accessibility, release QA, and port-readiness work.
Months 17-18Release readinessCertification preparation, launch assets, final fixes, and platform rollout operations.

Unit Economics and Break-even

Planning scenarios, not sales forecasts or guaranteed returns.

MetricModeled valueMeaning
Working list price$39.99Subject to market and platform validation
Base modeled studio receipts$17.72 / copyBefore fixed costs, corporate tax, financing, and publisher waterfall
Lean break-even39.5K copies$700K case, base receipts, no publisher share
Lean + illustrative partner share49.4K copiesAssumes illustrative 20% commercial partner share
Full break-even67.7K copies$1.2M case, base receipts, no publisher share
Full + illustrative partner share84.7K copiesAssumes illustrative 20% commercial partner share

The base receipts model includes assumed price realization, refunds, indirect taxes, a 30% planning store fee, and other variable costs. It excludes fixed project costs, corporate tax, financing costs, recoupment, advances, and negotiated publisher waterfalls.

Recommended next financing conversation

$200K for a four-month milestone

This case is currently the clearest balance between meaningful production progress and controlled investor risk. It funds a stronger vertical slice, representative combat and animation, priority specialist capacity, and better evidence for a larger publishing or financing decision.

Still required
  • Current build video and approved screenshots
  • Office and production-process photography
  • Freelancer and specialist quotes
  • Legal entity, IP assignments, and cap table
  • Final ask, minimum close, and milestone acceptance criteria

Next step

Review the build, confirm the milestone, and open the data room.