
Funding & Economics
Four financing paths align capital with a specific proof point, production scope, and risk level.
Planning scenarios · Not a forecast or securities offering
Choose the Right Milestone
The smaller cases fund proof and de-risking. They do not claim to complete the full release.
$60K
Demo / proof package
A tightly scoped polished demonstration built from the existing foundation. Intended to improve fundraising and publishing readiness, not to fund the complete game.
$200K
Four-month milestone tranche
A stronger vertical slice, priority freelance capacity, production pipeline hardening, more representative combat and animation, and investor-ready materials.
$700K
Lean PC-first production
Phased core staffing, constrained content breadth, selective outsourcing, and major console work deferred or partner-funded.
$1.2M
Preferred full-production case
Broader production capacity, full marketing envelope, deeper QA and localization, console preparation, and a larger risk reserve.
Demo / Proof Package
A proposed allocation for turning the existing prototype into a concise, polished demonstration. Quotes and contracts remain required.
Animation & combat presentation
$25KHero/enemy animation, hit reactions, implementation support, and a polished encounter.
Gameplay programming & integration
$12KCombat, traversal, quest, save, and interaction systems connected into one stable sequence.
Level and environment production
$8KSewer-to-city route, encounter layout, lighting, set dressing, and optimization.
Music, SFX & audio integration
$5KDemo-specific music allocation, combat SFX, ambience, mixing, and implementation.
VFX, UI & presentation
$5KCombat feedback, interface polish, transitions, and investor-facing capture assets.
QA, capture & contingency
$5KFocused testing, bug fixing, recording support, and limited reserve.
Four-Month Milestone Tranche
The stronger near-term option: additional production capacity, a more representative vertical slice, and better evidence for a larger financing or publishing decision.
Core production capacity
$95KFounder allocation plus priority programming, art, animation, and level-design capacity.
Specialist art & animation
$42KFreelance character, environment, rigging, animation, VFX, and technical-art production.
Level content & encounter production
$18KA representative connected district, secrets, quest spaces, and combat encounters.
Music & audio
$9KPlanning allocation subject to final composer scope, rights, deliverables, and contract.
QA, capture & presentation
$8KStructured testing, performance checks, build capture, and investor-facing materials.
Legal, tools & infrastructure
$8KIP assignments, contractor paperwork, licenses, AI tools, hardware, and build services.
Milestone contingency
$20KReserve for technical, vendor, scheduling, and integration uncertainty.
Unit Economics & Break-even
Scenario outputs based on the current $39.99 working price.
$39.99
Working list price
$17.72
Base modeled studio receipts per paid copy before fixed costs, corporate tax, financing, and publisher waterfall
39.5K
$700K lean-case break-even paid copies, no publisher share
49.4K
$700K lean case with an illustrative 20% partner share
67.7K
$1.2M full-case break-even paid copies, no publisher share
84.7K
$1.2M full case with an illustrative 20% partner share
The $17.72 base receipt assumes price realization, refunds, indirect taxes, a 30% planning store fee, and other variable costs. It is not accounting net profit. Final results depend on platform mix, discounts, regional pricing, taxes, financing terms, recoupment, and any publisher waterfall.
Validation Before Agreement
- The final financing path, minimum close, and funded milestone will be aligned with the selected partner.
- Role rates and production schedules will be finalized through quotes and executed contracts.
- Legal entity, IP ownership, cap table, and financing terms will be documented with qualified counsel.
- Demo acceptance criteria, reporting cadence, and investor access will be defined in the definitive agreement.
