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Block Wildin world-planning session combining a Unity location with a mapped district and route network

Business / FundingJuly 9, 20261 min readSfoor Labs

From Prototype to Vertical Slice

Moving early systems toward a focused playable vertical slice.

vertical slicefundingprototypeproduction

What the Slice Needs to Prove

The vertical slice is not the full game. It is one polished segment built to test movement, level flow, visuals, and production.

Production Priorities

  1. Lock the movement and pressure basics.
  2. Build one memorable urban route.
  3. Push animation and visual readability.
  4. Capture screenshots and clips that explain the game quickly.

Business Context

The investor page explains the funding-use direction in more formal terms. Devlog posts will continue to show the process behind that direction as materials improve.

Related Development Videos

Poster-first clips and video slots connected to this development entry.

Trailer
In Preparation

Official Trailer Materials

Trailer materials are in preparation.

Placeholder video slots remain non-playable until real footage is published. Published videos can include captions and transcripts here.

Media

Visuals connected to this update.

More Devlogs

Connected updates.

Follow the Build

Devlogs, media, and major updates.