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Block Wildin
Underground service tunnel concept for Block Wildin development and vertical slice planning

Business / FundingJuly 9, 20261 min readNight Block Studio

From Prototype to Vertical Slice

How the project is being shaped from early systems and public foundation toward a focused playable vertical slice.

vertical slicefundingprototypeproduction

What the Slice Needs to Prove

The vertical slice is not a full-game promise. It is a focused segment meant to prove movement, environment mood, level flow, presentation, and the ability to create a strong public-facing trailer path.

Production Priorities

  1. Lock the movement and pressure basics.
  2. Build one memorable urban route.
  3. Push animation and visual readability.
  4. Capture screenshots and clips that explain the game quickly.

Business Context

The investor page explains the funding-use direction in more formal terms. Devlog posts will continue to show the process behind that direction as materials improve.

Screenshots and visuals

Media connected to this update, with the full library available in the media hub.

Related devlogs

Continue with connected updates and useful project context.

Follow the Build

Read new devlogs, view media updates, or support development as the project grows.