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Work-in-progress 1990s-inspired residential district with warm and cold window lighting

Level DesignJuly 9, 20261 min readSfoor Labs

Building the First 1990s Urban Level

First pass on a street-level route beneath elevated tracks.

level designcityunder-tracksprototype

Level Shape Comes First

The first urban level is being treated as a pressure test for the whole game. It needs long readable lanes, tight alleys, temporary cover, and enough background detail to sell the 1990s city without burying the player.

Under-track chase frame
Work-in-progress visual target for route readability and chase pressure.

The City Should Push Back

The early block is built around simple questions: where can the player run, where can they breathe, and where does the route turn dangerous again? Police light, wet asphalt, fences, and under-track columns help separate safe movement from risky decisions.

What Comes Next

The next pass connects the route to movement prototypes and the vertical slice plan.

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