
Level DesignJuly 9, 20261 min readSfoor Labs
Building the First 1990s Urban Level
First pass on a street-level route beneath elevated tracks.
Level Shape Comes First
The first urban level is being treated as a pressure test for the whole game. It needs long readable lanes, tight alleys, temporary cover, and enough background detail to sell the 1990s city without burying the player.

The City Should Push Back
The early block is built around simple questions: where can the player run, where can they breathe, and where does the route turn dangerous again? Police light, wet asphalt, fences, and under-track columns help separate safe movement from risky decisions.
What Comes Next
The next pass connects the route to movement prototypes and the vertical slice plan.
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