A playable underground atmosphere test with industrial light, brick, water reflections, and an interactive phone.
- Date
- 2026-07-30T18:05:06-07:00
- Format
- 1711x953
- Type
- screenshot
- File
- PNG/WebP ready

The strongest current look at the project.
Trailer footage will appear here when approved.
Showing 23 media items.
Environment, lighting, gameplay, and visual tests.
A playable underground atmosphere test with industrial light, brick, water reflections, and an interactive phone.
An early elevated traversal route layered against dense residential facades and distant structures.
A dark residential street test using warm and cold window light to establish depth, mood, and navigation.
An early contrasting-region test with a drivable vehicle, desert routes, rock formations, and environmental depth.
Under-tracks spacing, sightlines, and chase routes.
Wet asphalt, brick, steel, and police light.
Concrete, metal, and an enclosed underground route.
Warm lamps, cold police color, wet road.
Short motion tests from the build.
Trailer materials are in preparation.
Runner preview slot for future capture.

A direct recording from the current playable development build showing implemented locations and movement.

Sprint, jump, and landing tests.

Route timing and obstacle spacing during a chase.
Loops, animation checks, and small scene moments.
Rain, police light, and wet street reflections.
Character silhouette and side-view movement.
Visual studies. Not final gameplay unless marked.
Scanlines, police color, warm lamps, dark surfaces.
Concrete, pipes, fog, dust, and industrial light.
Blockouts, editor shots, tests, and production notes.
Founder-led development across environment work, implementation, testing, and project planning.
Logo, color, and website layout work.
Level blockout and route planning.

New screenshots and clips will be added as the build moves.